Warcraft 3 1.30 Patch

Warcraft 3 patch 1.30 4

The in game tooltip will show this as 50% damage taken to 35%. Developer Notes: There has been a drop off in the use of Defend after changes with the 1.30 balance update. This change is intended to restore usage. Its original behavior relied on RNG rather than a flat damage modifier. WarCraft III: The Frozen Throne - Patch 1.30.2 Specific Changes & Improvements. Installation now supports verification of Reforged pre-purchase or legacy keys; Added a filter for lobby name; Added a filter for map name (prefix with @) Maps will now be uploaded and downloaded from the cloud.

Patches in Warcraft III
All (main) patches
Reign of Chaos
The Frozen Throne
Reforged
  • 1.32.10(Current)
Beta patches
Reign of Chaos
The Frozen Throne
Reforged
  • from Nov 2019 to Jan 2020
Per year
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2016
2017
2018
2019
2020
2020
Balance updates patches (To be completed...)
Reign of Chaos
  • 1.01 (Jul 2002)
  • 1.02 (Aug 2002)
  • 1.03 (Oct 2002)
  • 1.04 (Nov 2002)
  • 1.06 (Jun 2003)
The Frozen Throne
  • 1.10 (Jul 2003)
  • 1.12 (Jul 2003)
  • 1.13 (Dec 2003)
  • 1.14 (Jan 2004)
  • 1.15 (May 2004)
  • 1.16 (Jul 2004)
  • 1.17 (Sep 2004)
  • 1.18 (Mar 2005)
  • 1.19 (Sep 2005)
  • 1.22 (Jun 2008)
  • 1.25b (Mar 2011)
  • 1.29.0 (Apr 2018)
  • 1.30.0 (Aug 2018)
  • 1.30.1 (Sep 2018)
  • 1.30.2 (Nov 2018)
  • 1.30.3 (Jan 2019)
  • 1.31.0 (May 2019)
Reforged
  • 1.32.6 (Jun 2, 2020)
  • 1.32.9 (Oct 21, 2020)
  • 1.32.10 (Apr 14, 2021)


Warcraft 3 1.30 Patch Crack

1.30.3.11235
2019-01-04
skipped
Patch 1.30.2
Patch 1.30.4
Patch 1.30.2
Patch 1.31.0

Bug Fixes[edit]

  • Damage mitigated by Hardened Skin will now correctly be reduced to 3 at a minimum, up from 1
  • The second pulse from the Taunt ability will no longer fire if the Mountain Giant is dead or affected by ability disabling effects

Known Issues[edit]

  • Potentially fixed Arranged Teams to work with port forwarding (due to technology constraints this can only be tested on Live)
  • We are still homing in on the root cause for desyncs. Cached data results in mismatches when switching between game types - like playing a custom game and then playing ladder. Restart the game when switching between game types to lower your risk of disconnects (we’ve also seen the caching issues between some custom maps).]

Balance Updates[edit]

Hero Balance Changes[edit]

Keeper of the Grove[edit]

  • Entangling Roots
    • Cast range decreased from 800 to 600
Developer Notes:

Entangling Roots is of high utility to the Keeper’s kit. This change is intended to add a bit more risk to its use without reducing its effectiveness. The spell now has the same range as the Keepers auto attack, which should increase the opportunity for counterplay.

Goblin Alchemist[edit]

  • Acid Bomb
    • Level 1: Decrease primary damage from 8 to 6 per second (Total damage 120 to 90; Secondary damage 5 to 4 per second)
    • Level 2: Decrease primary damage from 13 to 11 per second (Total damage 195 to 165; Secondary damage 8.5 to 7 per second)
    • Level 3: Decrease primary damage from 18 to 17 per second (Total damage 270 to 255; Secondary damage 12 to 11 per second)
Developer Notes:

Alchemist provides awesome AoE healing, has high hit points, is powerful enough to pick off units, and debuffs opponents effectively. Heroes generally shouldn’t check every box for potential roles… Reducing Acid Bomb’s single target damage better focuses him in a support role - recent tweaks to Healing Spray cemented him as a great alternative healer for any race, and those effects have been positive to gameplay.

Human Balance Changes[edit]

Footman[edit]

1.30
  • Defend
    • Piercing damage reduction increased from 50% to 65%. The in game tooltip will show this as 50% damage taken to 35%.
Developer Notes:

There has been a drop off in the use of Defend after changes with the 1.30 balance update. This change is intended to restore usage. Its original behavior relied on RNG rather than a flat damage modifier. We anticipate there may need to be adjustments to the percentage, so we will be keeping an active eye on how the new Defend performs.

Night Elf Balance Changes[edit]

Mountain Giant[edit]

Warcraft 3 1.30 Patch
  • Base Stats
    • Food cost increased from 6 to 7
    • Cargo size increased from 2 to 4
Developer Notes:

Mountain Giants are imposing, disruptive, heavy tanks with great siege potential. That potential becomes absolute in large packs. They were never intended to be a massed unit. Increasing food cost will make adding additional giants past the first few cut more heavily into a player’s army makeup as well as push them into higher upkeep faster. Additionally by increasing cargo size they will match the Siege Engine, a fellow high durability siege damage unit.

Patch

Warcraft 3 Patch 1.30 2 Download

Glaive Thrower[edit]

  • Vorpal Blades
Developer Notes:

The Vorpal Blades upgrade has been bugged for some time:

  • The main target of the Glaive Thrower always takes full damage
  • The area of effect from the Glaives changes from a circle into a line
  • Glaives can kill trees


The main target takes full damage, as if the projectile were a homing shot, but the Glaive doesn’t follow said target. Instead it hits the ground like it missed, and does line damage where it impacts. If we fix Vorpal Glaive to adhere to reduced damage of siege weapons to units, then researching the upgrade feels like a nerf when it exchanges radial damage for line damage.

We want to address these issues by having the projectile correctly track and impact the main target of the Glaive Thrower. This embraces a distinctive behavior from other siege weapons, helping with our goal of pushing each race to have their own identity. We hope to have Glaives tracking their targets and ready for the next balance patch – though the updates are not included in this PTR.

Patch

Warcraft 3 Patch 1.30 Offline Installer

External Links[edit]

Warcraft 3 1.30 Patch Notes

  • Patch Notes.